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Thread Statistics | Show CCP posts - 28 post(s) |

Rek Seven
Probe Patrol Project Wildfire
463
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Posted - 2012.11.06 15:22:00 -
[1] - Quote
"Brutix: this ship role conflicts a bit with the Talos, mainly because the latter is more mobile and packs more punch. We want to explore options on how to turn the Brutix into a more reliable close-range brawler, while the Talos keeps a kiting advantage."
I think the active tank bonus should be replaced with a passive armor bonus.
They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
465
|
Posted - 2012.11.07 08:46:00 -
[2] - Quote
Was this a missed opportunity to give the three remaining races a BS with an EWar bonus like the scorpion?
A dominix with a damp bonus could have been good... They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
465
|
Posted - 2012.11.08 12:42:00 -
[3] - Quote
CCP Fozzie wrote: Normal implants give a small enough bonus that you may be incentivized to use the right clone with the right ship but you're not crippled if you don't. We don't want committing to a jumpclone to lock you out of 3/4 of your role options for the duration.
A but off topic but that is kind of a problem with the loan system as a whole, with regards to implants. Flying shield ships with armor implants wouldn't do you much good and if you can't use your jump loan (due to recent use) then you might decide to just not participate in a fleet operation on that occasion.
You should add "swap clones" that allow you to switch between clones freely, as long as you are docked in the station that contains your clones. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
479
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Posted - 2012.11.16 13:22:00 -
[4] - Quote
So to be clear, will we be getting skill point reimbursements for the destroyers or will we just find the new skills added to our list at the appropriate level? They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
479
|
Posted - 2012.11.16 16:16:00 -
[5] - Quote
CCP Fozzie wrote:Intaki Kauyon wrote:CCP: Would like a more clear representation of the BC/Destroyer skill changes. Quote:Reimbursement details: GÇóLet us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. GÇó With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level.
With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now.
That's all fine and well. But while you are warning us on what to train now, please help us understand the change. You talk about BC skills translating based on the race you own via Cruiser or Frigates, but you don't say how that translates based on reverse. For instance: If I have currently: BC to V Gall Cruiser to V but Caldari Cruiser to IV Do I get each one of the 4 BC new skills to V just becuase of current BC is V, or do I get: Gall BC to V but Caldari BC to IV ? In that case you would get both racial battlecruiser skills to V. You'll get exactly the same level of bonus to your ships after the skill change as you did before it, and since you only need the cruiser skills to 3 to fly those BCs and getting cruiser higher doesn't give bonuses to the BCs, any cruiser skill levels beyond 3 don't matter. Antoine Jordan wrote:So if I have Battlecruisers V and Amarr Cruiser III, after the patch I'll have Amarr Battlecruiser V, right? So that I can fly them to the same effectiveness I could before the patch. This is correct.
So you will be giving people the skill and not sp for them to allocate manually?
They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
481
|
Posted - 2012.11.18 17:00:00 -
[6] - Quote
Maximus Andendare wrote:Rek Seven wrote:So you will be giving people the skill and not sp for them to allocate manually? I don't know where this crazy idea got started, but CCP is NOT giving out any unallocated skill points. Whatever your Battlecruiser skill is currently COMBINED with whatever racial Frigate skill to 4 AND Cruiser skill to 3 will get you that racial Battlecruiser skill to whatever you currently have trained. Automatically. Seamlessly. One night you go to sleep with just "Battlecruiser IV" and the next day you wake up with up to four (Racial) Battlecruiser skills at level IV. Cruiser skill level will NOT be changed. Frigate skill level will NOT be changed. Battlecruiser skill level will NOT be changed. NEW Racial Battlecruiser skills ( Amarr Battlecruiser, Caldari Battlecruiser, Gallente Battlecruiser, Minmatar Battlecruiser) will be given out and your skill in them will be automatic based on your current Frigate and Cruiser skill levels for each race. Please stop spreading crazy rumors and ideas. It's not rocket science. Everyone is way over complicating this whole process.
You mean like the skill points that they didn't hand out when they removed learning skills? What the hell are you talking about.
I want to know the facts so that i am not at a disadvantage when the change hits. If you can provide a link to where CCP clearly state their plans, please do so, otherwise i can't take your word as the gospel. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
481
|
Posted - 2012.11.19 09:13:00 -
[7] - Quote
Steve Ronuken wrote:Rek Seven wrote:You mean like the skill points that they didn't hand out when they removed learning skills? What the hell are you talking about.
I want to know the facts so that i am not at a disadvantage when the change hits. If you can provide a link to where CCP clearly state their plans, please do so, otherwise i can't take your word as the gospel. There's one tiny difference with learning skills: They /removed/ them. Didn't replace them, removed them. So there was nowhere to put those skillpoints. So they let you spend them on other things. In this case, you'll: Get a higher skill point total Have those new skillpoints automatically allocated to the new ship skills you're entiled to. The higher skill point total will be enough to buy those new skills and nothing more. While I can't point at a particular post for it, it's heavily implied in all the dev posts about the changes. It's the easiest way for them to make sure you can fly tomorrow everything you can fly today.
Well some people think differently: http://evenews24.com/2012/11/14/ccp-games-free-skill-point-give-away/
Just to be sure i'll train destroyers to 5 even though i have no intention of flying them.  They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
481
|
Posted - 2012.11.19 11:45:00 -
[8] - Quote
Listen you ******* prick, i don't want to waste my time trolling forums looking for answers to my questions, so i ask simple questions in the hope of getting a simple answers. I don't want some social re-tard with a superiority complex speaking to me like a child.
Was it really that hard to post that information the first time i asked without all the attitude?
Sort your ******* life out you jumped up little prick! They see me trolling, they hating... |
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